iOS perspective on mobile development with Xamarin

One of the fundamental mantras of software development is DRY – “Don’t repeat yourself”. It’s an important rule, because it allows us to save both space and time. Instead of rewriting a non-trivial algorithm, we use a method call, instead of correcting bugs in multiple places, we do it only in one. Would you ever not follow DRY? Well… yes, when you need to develop a mobile app. If your plan is to get as many customers as possible, releasing an iOS and Android version is a must. This means maintaining two very similar codebases. Can we do better? The answer is yes and it’s called Xamarin. It’s the platform we’re using for some of our newest projects at Trifork, and I would like to share with you our experiences, likes and dislikes. Read on if you’re not afraid to abandon Xcode and Objective C.

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Using C++ libraries in an iOS project

Being an iOS developer, I spend most of my time writing Objective C code. It is fun and rewarding but often not enough to fulfil all of my product’s goals. One of the most important ones is portability. To create a successful mobile application these days we have to target at least two of the biggest platforms: Android and iOS. Does it mean that we have to implement the same functionality twice? Yes, to some extent. While we can’t avoid developing platform specific parts of our app (assuming that we want to develop in native code), we always have the option of extracting common business logic into a single C++ library that can be shared between the Android and iOS clients. Following this path can save us a lot of development effort and potentially increase the app’s performance by bypassing Objective C message sending infrastructure. In this post I will focus on how to build a simple C++ library and start using it within your Xcode project.

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